Monday, 18 March 2013
The, Uh Tower Defense.
Yo, here's the mock up for the Tower Defense.
I wanted to limit the amount of turrets the player could put in at the start and perhaps have unlockable land areas for turret building in the later game.
The start of the game will only let the enemies travel down the long route, which means the enemies will be easy to kill and allows the player to kinda grasp what they're supposed to be doing and what sort of controls and weapons are at their disposal. In the later rounds, the pile of rocks seen near the black van (where the baddies come from) would be destroyed and both the paths would then be used by the enemies. This adds a little bit of variance to the game and doesn't mean that straight up you're dealing with two paths of enemies.
Perhaps for a small amount of EXP or points or whatever the currency is, the player can rebuild the rocks?
Wouldn't be a bad idea.
Hopefully this map is pretty easy to understand. I decided to add a river, because you know...
Rivers are nice.
Anyway, yeah. That's about it.
I don't really know what to do for the area outside the map?
Do we just repeat a texture with some nice scenery or is there a trick?
Guess i'll find out tomorrow, eh?
Catchya
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