Wednesday, 13 March 2013

MAP DESIGN IN THE BAG





Here's the map design i got done.

It's very similar to Metroid as i planned.
I might get started on doing some assets and then place them in and around the map to give it some personality.

There's an image of the character I'll be using for the game.

The whole basis of this map design is that this is the first area and the player will only come in here with the gun.

The aim is for the whole are to be shrouded in mystery and the player can see that the whole place has been torn apart by something or someone. The whole area will be dimly lit, if lit at all and the player, once the player gets the axe, they will be able to progress further into the level by jumping across the area marked with the platforms.

Aside from this, today i textured my robot for the dungeon defender.
It's not looking that impressive, but it's stylized so i think i can get away with it from a far angle.
Texturing the other characters shouldn't take long and hopefully i can get that done by next week.


http://www.youtube.com/watch?v=tTfYhTRLWkA
This song here is one that i would want to use for my game, something like this for a boss battle or like a like important encounter.


Alright, that's my speel.

Time to go home.


Catchya.

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