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| Dead Ass Sumbitch |
So today i decided to model my creep for the FPS.
I thought it looked pretty alright.
I think i need to make them look a bit more organic though, probably make the arms look a bit more muscle-like or something i guess.
I changed my idea for the way the player will pick up the axe, too.
Instead of having it in a shrine or something like i initially planned, i think that having it wedged in a giant Ocellus (Yeah, i changed the name again), which would then come to life after the player has the axe in hand.
Seems like a pretty solid idea.
This fight would be an easy way for the player to establish the axe is very powerful as the gun would be nearly ineffective against the giant Ocellus, whilst the axe would hit it for massive damage.
If it was possible, i think it would be really cool to have animated kill scenes like the ones in Skyrim where you actually see the player kill the enemy with some sort of cope de grace move or something. But you know, pipe dreams.
The, Uh- hand modelling didn't go too well but i might pick it up again this weekend.
I don't know if i should continue working on the FPS though because i think I've done enough assets and what not for the time being, but i really wanted to muck around with the AI we were fooling around with in class, just to see if i could get the creeps to track the player. That'd be sweet.
Alright, that's today's blog. I'm out.
Catch.
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| Tried adding the creeps in different positions. Worked out pretty well i think. |
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